Apex Dragon: Privacy Policy
Apex Dragon is made by Mythic Flow Studio ("we", "us"). This page explains what information the game uses, why, who it is shared with, and the choices you have. If you have a question, write to hello@mythicflowstudio.com.
In short
- No account, no email address, no password.
- We do not collect your location, contacts, photos, files, phone number or payment details.
- From version 4.9 the main menu shows a banner ad from Google AdMob (never during a match). AdMob uses your device's advertising ID and similar information to show and measure ads. In the EEA, the UK and Switzerland the game asks for your consent first.
- To let you play online, the game uses Unity Gaming Services. They receive a random player ID, the name you choose for your dragon, match data, your approximate location (worked out from your IP address) and technical diagnostics, as described below.
- We never sell your information.
1. Information the game uses
- Your player name. The name you type in the game is shown to the other players in your match. Please don't use your real name if you don't want others to see it.
- A random player ID. When the game opens its main menu with an internet connection, Unity Authentication signs it in anonymously and creates a random ID for this installation of the game. It is not linked to your name, email or Google account. We use it to check whether a newer version of the game is out, to put you in matches, to let you rejoin your own match after a disconnect, and to keep one dragon per player.
- Match data. While you play online, your dragon's position, size, score, health and moves are sent to the other players in your match. A match runs on one player's phone and the traffic passes through Unity's Relay servers. Unity's Lobby service lists open matches, with the game version and the random IDs of the players in them, while the match exists.
- Network information and approximate location. To connect players, Unity's servers and the phone hosting the match handle your device's IP address. Unity uses it to work out your approximate location (such as your country or region) so it can choose a nearby server. We do not store your IP address.
- Service diagnostics. Unity's Lobby and Relay services record technical information about matches and connections, such as connection quality and errors, to run and improve those services.
- Data saved on your phone. Your settings, player name, chosen dragon and sign-in token are stored on your device only.
- Sharing a match code. If you tap SHARE, Android's share menu sends your match code through the app you pick. We don't see who you share it with.
- Advertising (from version 4.9). The main menu shows a banner ad served by Google AdMob; there are no ads during a match. To choose, show and measure ads and to prevent ad fraud, the AdMob software in the game sends Google your device's advertising ID, your IP address (from which Google works out your approximate location), basic device and app information (such as the phone model, Android version, language and game version) and how you interact with the ads (views and taps). Whether ads are personalised depends on your choices: in the EEA, the UK and Switzerland the game shows Google's consent form before any ad is requested, and you can change your answer at any time with AD CHOICES in the game's Settings. Ads are limited to content rated for teens.
- Crash and install statistics. Google Play gives us anonymous, combined statistics about installs, crashes and app performance under Google's Privacy Policy. The game has no analytics or crash-reporting tools of its own.
2. How we use it
To run the game: to find and run online matches, let you reconnect, keep matches fair, and find and fix bugs. From version 4.9, also to show the menu's banner ad through Google AdMob, which keeps the game free. We do not sell or rent your information.
3. Who it is shared with
- Unity Technologies, which provides the online services the game uses (Authentication, Lobby and Relay). Unity processes this data to provide those services; see the Unity Privacy Policy.
- Other players in your match see your player name and your dragon in the game.
- Google, which distributes the game through Google Play and, from version 4.9, serves the menu's ads through AdMob. Google uses the advertising information as described in How Google uses information from sites or apps that use its services and the Google Privacy Policy.
- Authorities, only if the law requires it.
4. How long it is kept
- Match and lobby information exists only while the match is open.
- The random player ID is kept by Unity's sign-in service until it is deleted.
- Data saved on your phone stays there until you clear the game's data or uninstall it.
- Advertising information is kept by Google under its own retention rules (see the Google Privacy Policy).
5. Your choices
- Uninstalling the game, or clearing its data in Android settings, removes everything stored on your phone, including the player ID. A new random ID is created if you play online again.
- You can reset or delete your advertising ID, or opt out of personalised ads, in your phone's settings (on most phones: Settings > Privacy > Ads, or Settings > Google > Ads). Where the consent form applies, AD CHOICES in the game's Settings lets you change your answer.
- To ask what we hold about you, or to have it deleted, email hello@mythicflowstudio.com. Because the game has no accounts, we may need your help to identify your data. The steps are on Delete your data.
If you are in the European Economic Area or the UK, we process this information because it is needed to provide the online game you ask for, and for our legitimate interest in keeping matches fair and the game working. Advertising data is processed by Google on the basis of the consent you give (or refuse) in the consent form. You also have the right to complain to your local data protection authority.
6. Children
Apex Dragon is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has given us personal information, email us and we will delete it.
7. Security
Sign-in and match listing requests to Unity's services go over encrypted (HTTPS) connections. No system is perfectly secure, but we keep the information we handle to the minimum the game needs.
8. Changes to this policy
If the game starts using information in a new way, we will update this page and its effective date before the change reaches players.
9. Contact
Mythic Flow Studio
hello@mythicflowstudio.com